Geekiness and Nerdiness, and Other Surprises

First, the necessary context: an axonometric projection is a type of parallel projection, basically meaning there’s no perspective. Further, it’s a type of orthographic projection, meaning there’s none of the distortion present in an oblique projection (which I hate with a passion). The final necessary context is that the view is rotated to reveal all […]

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In a puzzle game like Portal, you can’t have a puzzle that makes use of knowledge the player doesn’t have, or they’ll probably never work it out. However, it is a puzzle game, so surely it would be best to make learning a new mechanic a puzzle in itself. These are good steps to properly […]

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It’s a common problem, where one person will say something and another will hear the same words, but each will think the words mean something different. Sometimes they might even hear different things, leading to further miscommunication. The problem isn’t the speaker, the listener, or even their communication skills. It’s human language. (I’ll concede that […]

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Some months ago I came across Celestia, a 3D visualisation program of the known universe. It really helped me understand the positioning of things in outer space (I now have a good idea of where the Andromeda galaxy is amongst other things) and I soon feel in love with it. There were some minor problems, […]

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