Intersection of programming, maths and art

If you’ve even only touched upon anything involving computers and colour, you’re sure to have encountered some way of modelling it. There’s Red Green Blue, Hue Saturation Lightness, L*ightness a*green-redness b*blue-yellowness (okay, that doesn’t work so well) and even Y luma In-phase Quadrature, amongst quite a few others. All specify a colour with three values, […]

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In the card game Munchkin, it is necessary to track your level from 1 to 10. Now you could remember it, or alternatively you can use some sort of external aid. And what better than themed counters? So with what few Blender skills I still had, I made a set of six small counters that […]

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No introduction is required – we’ve all heard “A picture is worth a thousand words.” But we shouldn’t parrot information without confirmation; it’s time for an empirical validation! First I performed a search for the phrase “a picture is owrth [sic] a thousand words” and copied the main text of the first three results into […]

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This took shape after a series of tangents during some discussion. Not much to it, but exploring the consequences could be interesting. One nation, not entirely confident about its relationship with another, wishes to install some armaments in close proximity to the other. To avoid any suspicion, materials are discretely transported by diplomats to the […]

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This is hopefully the last of me sharing my experiences with beginning digital drawing as I don’t think there’s much significant that could happen from here. Check out my initial impressions followed by using pixel-based brushes if you’re interested. It’s hard to make an introduction here that the title hasn’t already covered. Indeed, I now […]

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Previously I mentioned how much more convenient it is to do drawings digitally as opposed to on a sheet of paper that never gets used again. The picture I managed to convert did indeed look very nice, but was lacking that extra detail. I’ve suspected for a while that pixel-based brushes are necessary for that […]

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