Intersection of programming, maths and art

After going from here to my other site, I’ve decided to come back to the blog format. Maybe, once I get my theme done, it’ll support slideshows and everything will be sweet. So the first one was done on 2016-10-16, next one on the same day (or maybe they were both just uploaded then?), the […]

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First of all, if you haven’t seen Crossbow Endurance, you might want to do so now. Here I’ll be dealing with the second version of this… unique video: You’d be forgiven for not noticing, amongst the constant barrage of crossbow shots, that there are a few coded messages spread throughout the video. So, naturally, I’m […]

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Grammar. Something many people seem to lose all concept of when typing ideas through their computers, but also occasionally when speaking. So here I’m going to catalogue a few common mistakes people tend to make. First, let’s start with basics: the differences between “your” and “you’re”, “its” and “it’s”, and “their”, “they’re” and “there”. I […]

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A while ago I heard of Kerkythea, a program that can generate very nice-looking images from 3D models. And, as an added bonus, it comes with a very helpful SketchUp plugin to send your model, complete with sun and lights (which can be added using a naming scheme defined by the plugin), to the Kerkythea […]

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Usvsth3m used to have a tool where you could make your own 2048 games with various text and images. This no longer works (probably due to their move away from particular site), but you can do the same thing yourself. First, go to https://github.com/gabrielecirulli/2048 then press the green “Clone or download” button, and press “Download […]

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Here is an all new domain and blog. Working on adding content to the main site, and prettying up this blog. Might be some issues with all the posts that have been imported. Time shall tell!

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You’ve got a flickering light, but can’t change the model’s skin to match? You want it to, but can’t work out how? Well, you can’t. Sucks, right? But don’t worry, it can be faked (and convincingly too)! What we’re going to do is set up timers to control the flickering instead. This is, in some […]

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A new Garry’s Mod/Half-Life 2 project I’ve started (but will I finish?) Note: I am still working on this, the parts are now uploaded to http://nestor.broadribbon.com.au/projects/ Click each image to view full size The plan The plan is it follows these two individuals (male01 and female02, refugee versions) going traveling along vaguely the same journey […]

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I believe the canals of Half-life 2 are a pretty good example of intelligent level design. It’s a perfect location for that part of the game for a few reasons. (Warning: possible spoilers) First of all, Half-life 2 is linear. There’s no denying it. And placing the two chapters (Route Kanal and Water Hazard) in […]

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